Behaviour tracking
Scroll milestones, video milestones on HTML5, Vimeo and YouTube, quiz steps and answers, clicks, active time, form start and submit, Calendly bookings, purchases.
tracker 6.5 KB gzipped · 0 dependencies
Behaviour segments
Any combination of what people did, over sessions, visitors or identified persons. Templates for the usual suspects: VSL 25/50/75% non-leads, quiz abandoners by step, high-intent non-converters.
max_video_pct >= 50 and is_lead = false
Meta and Google sync
Each segment becomes a Conversions API event for anonymous visitors and a Custom Audience or Customer Match list for identified people. Standard Lead, Schedule and Purchase events go server-side too.
Ads breakdown with names
Campaign, ad set and ad, with the names pulled from Meta and Google, next to spend, cost per lead, ROAS and the behaviour metrics for the traffic each one sent.
level = campaign | adset | ad
Sales attribution for lead-form funnels
Hidden fields carry the visitor id into your CRM. Sales come back by webhook (Stripe, Calendly, any CRM or Zapier), CSV import or by hand. First-touch, last-touch and linear models over windows up to 180 days, with a touch timeline per lead.
Experiments
A variant from the URL, the script tag or one call. Every report filters by variant; the experiment page shows lead rate, revenue, uplift and a two-proportion p-value.
?variant=B · z-test p-value
Scroll heatmaps and comparison
Reach per 5% band of the page, two funnels or two pages side by side, and every chart with the previous period ghosted behind it.
compare=previous · 5% bands
Pre-launch checklist and templates
Launch is enabled when the tracker is live, every step is registered, a test session passed and test mode is off. Start from VSL, quiz, lead-form, webinar or checkout templates.
launch_funnel · checklist 7/7
Annotations
Markers on every time chart for page changes, campaigns and incidents. Written automatically when a funnel launches, an experiment starts or a page is re-instrumented.
kind = note | page_change | campaign | experiment